TIGA Events
Creating an Analytics Environment to Drive your Games’ Success
Date: Friday 20th July 2012
The
Games Industry has been seizing the opportunity presented by the advent of
online and the free-to-play model. It is well accepted that analytics is
now fundamental to developing and managing profitable games. But there is
some confusion around where to focus your analytics effort and also how to
resolve the difficulties associated from dealing with Big Data.
In this
workshop, Simon Harris from BBC Worldwide and Mark Robinson from GamesAnalytics will set out how to establish an effective analytics environment and
how to deliver value-add analytics that increases revenues by improving the
game playing experience for users using Top Gear: Stunt School Revolution as a
case study.
Location
-BBC Worldwide, Digital Entertainment & Games, Media Centre, 201 Wood Lane,
London, W12 7TQ Time - 3pm - 5pm followed by networking drinks till 6pm
Date
- Friday 20th July
About
BBC Worldwide Digital Entertainment & Games:
BBC
Worldwide Digital Entertainment and Games is a core business within BBC
Worldwide, the main commercial arm and wholly-owned subsidiary of British
Broadcasting Corporation (BBC). Launched in 2010 and headquartered in Los
Angeles and London, the business works with top BBC brands to develop new
opportunities across a wide range of gaming platforms. The business is
responsible for the company’s first MMO, Doctor Who: Worlds in Time and the
multi-year partnership with Top Gear and Forza Motorsport, amongst many others.
About
Games Analytics
Games Analytics improves player satisfaction and increases game revenues. Our technology solution
uses advanced data mining and predictive modelling to identify and segment
significant player behaviours. Through this insight, players can be
targeted with real-time individual in-game messages offering personalised
experiences that build engagement and increase retention to drive significant
revenue growth.

