TIGA held the 'Games Meet Film' event at Pinewood Studios on 16th February.
The event was hosted by Dennis Weinreich MD of Film and TV Post Production at Pinewood Studios Group and included a panel discussion, Q&A and networking. The event focused on audio production for games and films and discussed what the two industries can learn from each other and the challenges involved in 'crossing over'.
The panelists were:
Film: Nigel Bennett, Re-recording Mixer / Post Production Operations Manager, Pinewood; Brendan Nicholson, Re-recording Mixer, Pinewood; Glen Gathard, Mixer/editor, Pinewood; Mike Wabro, Sound Designer, Reelsound and Alex Joseph, Freelance Sound Designer
Games: Richard Jacques, celebrated composer; James Hannigan, celebrated composer; Jerry Ibbotson, Creative Manager, Media Mill; Jon Vincent, Audio Director, Ubisoft and Dan Bardino, Creative Services Manager, Sony.
Close to 100 people attended the event, including audio leads and directors from Jagex, Sony, Relentless Software, Blitz Games Studios and Zoe Mode; academics; media and audio directors from the film industry. To see a full list of the attendees
click here.
Video Highlights
- 00:00Why are we here?
- 02:00Pinewood Studios Promo
- 06:46Panel Introductions
- 10:00Games Audio Workflow
- 14:45Film Audio Workflow
- 30:10How Games make car sound effects
- 39:45How Games use music - Richard Jacques
- 48:18Harry Potter - blowing up a piano example
- 53:00Slumdog Millionaire - creating emotion with sound
- 66:45Film - old school rules still apply